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Вышел 1.3 патч Galactic Civilizations 2 (beta)
Как указывают сами разработчики из "Страдоков", они выпустили этот патч 1.3 для Galactic Civilizations 2, чтобы сохранить тех игроков, которых начали раздражать всяческие нелепости в игре. Список таких нелепостей и их исправлений мы прилагаем ниже, для ознакомления.
Несмотря на то, что патч называют "бета", его производители отмечают, что в строгом смысле, бетой он не является. Да и приатаченый список изменений об этом свидетельствует как ни что другое. Правда, среди всей этой радости меня напугала, если я правильно ее понял, фраза: "Most of the embedded spyware, hard drive formatting, and other malicious code that all our software includes has been reduced by over 14%. Just ignore the hard drive crunching...". Вспоминаю времена, как после СимСити 3000 накрылся мой винт.
+ fixed first turn after load zero production behavior!
+ AI better at managing colonies
+ More difficulty levels: Dunce at the lower end, Godlike and Ultimate at the higher end.
+ AI intelligence levels above and below "Intelligent" adjusted in difficulty (so i.e. Normal will be tougher than it was because there's a new easier difficulty level and Incredible will be easier because there's two higher difficulty levels).
+ The overall difficulty levels have now bee tweaked to have a 1 to 1 relationshipo with the AI intelligence levels so "Challenging" means all AI intelligences set to "Bright" rather than a weighted overall value. Many higher level players would find that they set the difficultly level to Crippling only to find that 2 or 3 of the players would be set to "Fool" (and do very little) while the others played very well.
+ Difficulty setup screen tweaked to work better.
+ changed size of TriStrontium so that it's bigger than TriStrontium2; previously the definitions were identical.
+ fixed error in translation code for raceconfig (homeworld)
+ fixed error in translation code for UP issues.
+ fixed bug that reset the cheater's flag, allowing cheater games to be submitted normally.
+ fixed some exploits in raceconfigs for metaverse games
+ fixed missing image in Rename Ship dialog
+ fixed error in AbilitiesBonus.xml file that didn't show 20% bonus to Loyalty
+ reduced the Custom Race's default value of Loyalty to 15% so that it would not cause negative ability points
+ added code to clear the planet/shiplist between games so that it wouldn't keep old pointers (should prevent a memory leak and potential crashes due to bad pointers)
+ made it so that you can select a race by clicking on its icon on the Foreign Treaties screen
+ made it so that the seleted planet or ship in the planet/ship list is saved so that changing the sort variable or filters will still keep the selection.
+ added code to let you right click on a tech to bring up the tech description dialog when the tech tree window is maximized
+ fixed error where fleets of ships could still attack freighters protected by galactic privateer
+ Reversed direction of the moon revolution (yes, Earth's moon now rotates around the Earth the right way)
+ added a check in the Direct 3D code for vertex and pixel shader versions
+ added code to make foreign policy window try to select a non-dead civ
+ made sure that the civ manager only has to parse the entry definitions once
+ made planet screens refresh after removing or adding troops
+ fixed numerous typos and spelling errors in various files
+ changed it so that the difficulty on the OpponentWnd slider changes all of the selected races' intelligences
+ changed it so that when you enable a race, it automatically sets its intelligence to be at the level of the difficulty
+ Fixed bug where lines on Treaties screen would point off-screen if you were a custom race playing against 10 enemies
+ D and T buttons will now toggle the details and rally point screens on/off instead of queuing up multiple instances of them
+ Kills some battle related processes as soon as they are finished so they don’t stay in memory when no longer needed
+ When running in full screen mode (Release build), the mouse will be clipped to the game window to prevent accidentally clicking outside of the window. You can still use ALT+TAB to activate other windows.
+ added function IsProtectedMiniFreighter to check for valid target
+ added code to clear selected rallypoint from minimap to prevent crashing when the rallypoint is deleted
+ added code to clear rallypoint destination when rallypoint is destroyed
+ Added a debug assert if the required technology for a ship type is not found
+ Fixed bug where ships on auto-explore that were put in a planet would immediately start auto-exploring once launched from the planet
+ Fixed a graphical bug where if you had 1 ship with moves and it attacked a planet with a fleet manager, the fleet would remain on top of the planet if the attacking ship was killed.
+ fixed memory leak caused by too many references to ship design listbox entries
+ fixed possible crash when saving std::strings in save game
+ cleaned up code in PropertyBucket class to make it more efficient.
+ Fixed a crash in the scene graph
+ Added ref counts to scene nodes in battle processes to prevent “random battle crashes”
+ Kills some battle related processes as soon as they are finished so they don’t stay in memory when no longer needed
Обновление, как обычно, через сервер Стардоков. Мы, в свою очередь, что-нибудь придумаем.
29-Июл-2006
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